Helping studios turn mechanics and story into one playable experience.

I’m a Narrative Systems Designer with 16+ years experience, from indie to AAA. I help studios embed their story directly into gameplay systems so narrative isn’t just written it’s played.

Where Can I Help?

Many teams struggle with narrative not because of writing quality, but because of misalignment with systems, mechanics and production realities. From my experience I know how to bridge the gap between game design and story, allowing the narrative to work across systems and core mechanics so players feel the story through gameplay, not just exposition.

How Can I Help?

I offer the following services:

  • Narrative-Gameplay Audit: Rapid review of narrative systems with actionable recommendations.

  • Narrative Sytems Consultancy: Strategic support working with your existing design and/or story.

  • Embedded Narrative Design: Hands-on collaboration with the team to build narrative mechanics.

  • Prototype Consultancy: Early advice and direction for laying the foundation of your narrative systems.

  • Workshops & Training: Team workshops focused on systemic narrative and cross-discipline storytelling.

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Why me?

With a background in game, narrative and systems design I bring a gameplay-first approach to narrative design, where player agency is key. I understand the complexities of storytelling, the nuance of player experience and the harsh realities of production deadlines and can help your team navigate all three in a way that gives you the best playable story possible.

Over the years I have worked on:

  • AAA open-worlds: Star Wars: Outlaws, Avatar: Frontiers of Pandora

  • Indie survival-crafting, JRPG, episodic adventure: Trollheim: Gnomes, The Descendant

  • Narrative Design Tools: Snowdrop Engine’s GENIE

  • Guest lectures, workshops, industry talks: The Game Assembley, GameDev Station, Dev.Play

My Credits